Last year one of the questions was whether free-to-play was really a legitimate business model or a temporary fad? One year on and we have our answer. It is definitely here to stay. And the model has evolved and changed even further. From its humble beginnings on PC with the …
Read More »F2P: The state of free-to-play
Jagex is one of the oldest names in free-to-play games, having launched RuneScape in 2001. MCV talks to the firm’s Tim Hodges and Neil McClarty for their insight into the modern free-to-play gaming market the modern free-to-play market… We’re in the midst of the F2P boom. How do you make …
Read More »F2P: Has F2P killed the subscription MMO?
If you listen to everything the media has to say on the MMO genre then you’d be led to believe it’s in a state of decline. The vast majority of games in the space are now turning F2P while only the market leaders maintain their subscription models. One example is …
Read More »F2P: The real cost of micro-transactions
It’s been a tough year for free-to-play. Of course, the number of people playing these cost-free games continues to rise at a rapid rate. But free-to-play has certainly taken a beating in the media. When the UK’s red tops aren’t leading a witch-hunt against the likes of Grand Theft Auto …
Read More »Jagex: Retail can sell free games
Shops can help sell free games, says free-to-play specialist Jagex. The firm predicts stores will experiment with selling add-ons for games such as Killer Instinct, a free-to-play launch title on Xbox One. I think there are plenty of opportunities for retail to be involved in F2P,” said Jagex marketing director …
Read More »Premium pricing will survive but console F2P important for new IP
Free games are not a threat to triple-A console releases. That’s according to experts from the biggest free-to-play companies. Execs at CCP and Wargaming dismiss the idea that all games in the future will be free, but tell MCV that free-to-play is a great way to break new IP. It …
Read More »Take-Two not convinced by triple-A free-to-play
The CEO of Take-Two has expressed scepticism about the potential of publishers to make significant money from triple-A free-to-play games. "I’m not psyched about a business where three per cent of your customers pay you, which is what you’re dealing with," Strauss Zelnick said at the Credit Suisse Technology Conference, …
Read More »Spil Games talk HTML5 development
Erik Goossens talks about the benefits of this web technology and why it’s reinventing the traditional development cycle
Read More »Zelnick unimpressed by Asian free-to-play market
Xbox One, PS4 to overtake previous generation in five years, says Take-Two CEO
Read More »EA doubtful of consoles’ free-to-play future
Patrick Söderlund says free-to-play on console will have to offer a different proposition
Read More »
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