Former PlayFirst exec Chris Williams joins developer as GM of F2P
Read More »The Old Republic goes free-to-play
New microtransactions and virtual currency system options implemented into MMO
Read More »Star Wars: The Old Republic is now, officially, free-to-play
After what can rightly be described as a mixed first year, EA and BioWare’s Star Wars: The Old Republic is now a free-to-play title. Throughout the game’s early life subscriber numbers hit a reasonable 1.7m, although within six months that number had fallen to 1.3m and as of July this …
Read More »Mixamo building ‘free-to-play’ animation tool Fuse
Company to allow community to create its own marketplace of developer-created assets for tech
Read More »Punch Quest goes paid as free-to-play model fails
Popular title struggles to break past $10,000 in revenue despite more than 600,000 downloads
Read More »Punch Quest no longer free as dev laments lack of returns
One of the more popular iOS games of late has been forced to drop its free-to-play model and instead ask players to pay up front. Punch Quest was a hit with critics not only for its gameplay but also for its generous freemium model that allowed players to choose between …
Read More »Free-to-play beats retail, says Epic’s Sweeney
Epic planning a more diverse market this console cycle
Read More »Crysis struggles to break even as dev ponders free-to-play switch
It’s one of the biggest triple-A franchises in gaming – so it might surprise you to learn that Crysis is struggling to break even. I’m not talking about being greedy and we want more sales. But effectively Crysis 1 and 2 and 3 are just about breaking even. If we …
Read More »Former Zynga vets join Rumble Entertainment
Brian Schneider and Steve Desilets assume senior roles at free-to-play studio
Read More »Discovery channel: how indie free-to-play games can break through
Creating free-to-play video games is a risky affair. It’s especially hard for those developers looking to crack new IP, without the help of a brand or a major publisher to drive awareness. Free-to-play has changed the power dynamic,” said Marvelous AQL Europe CEO Harry Holmwood. Before, players would have pay …
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry