Metro Exodus is shaping up brilliantly – we talk to 4A Games and Deep Silver about how the franchise is changing and the benefits of having an office in the EU
Read More »50 shades of Gris: How Nomada Studio created ‘a game that evolves visually, not only mechanically’
We talk to Nomada Studio about soon-to-be-released indie sensation Gris, its artistic ambitions and how the studio decided to marry watercolour paintings and outstanding music to create a unique game
Read More »A match made in Guildford: Wargaming’s Sean Decker on the Edge Case acquisition
Studio head of the newly-formed Wargaming UK receives ‘speed boost’ thanks to timely acquisition of Edge Case Games
Read More »A game is for life, not just Christmas: managing the lifecycle of your release
For good reason, Christmas continues to dominate the gaming year. But it’s not the only opportunity around. MCV talks to the experts at Sold Out about how they manage the lifecycle of a game throughout the year across both physical and digital channels
Read More »Making relocation work: packages, allowances and best practice for studios and staff
The perfect job, or the perfect candidate, is rarely just down the road. We talk to Creative Assembly and OPM about making the relocation process work for studios and staff alike
Read More »Calling the shots: How Hitman 2 made the move to Warner Bros
Hitman 2 is out next week, with publishing duties now firmly in the hands of Warner Bros. Seth Barton talks to Olivier Wolff, SVP of international games, about publishing the storied franchise
Read More »Fourth Floor Creative grows to 18 staff in first 12 months: ‘We saw a real opportunity to do it right’
On it's first birthday, the impressive growth of influencer-marketing agency shows that it's getting the balance right between brand and creator
Read More »Relight my fire: Giving Spyro the HD treatment
With the release of the Spyro Reignited Trilogy today, we talk to Toys for Bob’s studio head Paul Yan about the challenges of working on the remasters
Read More »Aardman on learning the craft of games and why 11-11 Memories Retold is like Marmite
With the release of narrative-driven WWI title 11-11 Memories Retold on Friday, we talk to Aardman Interactive creative director Dan Efergan about the challenges of working on a game that looks like a painting, with a team that lives in another country
Read More »The BBC is going ‘Gaming First’ so pitch it your ideas today
The BBC’s commercial arm has a new name and a new outlook to games. Seth Barton meets industry veteran Bradley Crooks at Television Centre to find out what it's looking for from developers and partners
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