Leading engine and tools firm helps make upcoming event free for smaller businesses
Read More »Hotline Miami 2 finally receives release date
The sequel to the brutal Hotline Miami will be available digitally in just under two weeks time. Hotline Miami 2: Wrong Number will be launching on PC, PlayStation 4, PlayStation 3 and Vita on March 10th. Given that this is a Tuesday, it’s likely that the PlayStation versions of the …
Read More »Superhot dev receives a further $250,000 in funding
Polish indie says additional finance removes worry about production budget
Read More »FuturLab on Sierra deal: ‘Self-publishing is hard’
Activision's indie label bringing arcade shooter Velocity 2X to Xbox One and PC this summer
Read More »Simon Byron joining Curve Digital
Indie publisher hiring former PR and journalist as publishing director
Read More »The give and take of ID@Xbox: Deco Digital’s story
Pneuma: Breath of Life producer Joe Brammer offers advice on how to get the most from Microsoft’s indie initiative
Read More »Pushing it to the Climax: interview with Climax Studios CEO Simon Gardner
Climax may not be a company you’d associate with being an ‘indie’ developer. Over its 25-year-plus history, the company has actually worked with some of the industry’s most iconic video game IP. Starting out with console ports of Diablo and Warcraft, before moving onto its original Silent Hill games (Origins …
Read More »Breaking from indie retail into eSports: interview with Am2Pro MD Carl Moore
Former ThatGameShop owner Carl Moore is breaking into the pro-gaming market with his latest venture, eSports outlet Am2Pro. MCV caught up with Moore to find out more Can you please give a brief overview of Am2Pro and what it offers to consumers? Am2Pro differentiates itself from its competitors as we …
Read More »Square Enix opens old IP to Collective devs
Indies can now pitch to make the next Gex, Fear Effect and Anachronox games
Read More »Restarting after relocation
Squarehead Studios founder Rhys Lewis talks about his transition from A.I. lead at Retro Studios, to a one-man indie development team
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