EeGeo CEO Ian Hetherington discusses the potential ways in which developers can build on the success of Niantic's location-based phenomenon
Read More »Rob Crossley joins Creative England as head of games
Former Develop online editor will be helping to grow organisation's support for devs
Read More »Games Tax Relief delivers
Rick Gibson discusses the promising results of a new study into the UK development scene and reveals the effect Brexit could have on finding funding
Read More »Get real: How to win over publishers with an unproven franchise
Kiss’ Darryl Still discusses how to manage expectations for a new IP
Read More »How China’s biggest companies are crushing it at virtual reality
SuperData director of research and head of VR/AR strategy Stephanie Llamas takes a look at why companies in the region have embraced the nascent medium
Read More »More finalists announced for eSports Industry Awards, public voting begins
The general public can now vote for their favourites in three categories ahead of November 21st event
Read More »How long will virtual reality last?
Aardvark Swift asks developers whether they see longevity in the much-talked about tech
Read More »Develop September 2016: Engines special, Nolan Bushnell, ID@Xbox, Reflections and more
Digital edition out now, print edition already on its way to subscribers
Read More »The Big Question: Which tools are needed for the best soundtracks?
Recruitment expert Amiqus consults devs and media about the most efficient audio middleware on the market
Read More »Game Connection Europe breaks down makeup of 2016 attendees
Mobile and console look set to be the platform choices for both devs and publishers, with a roughly equal split across casual and hardcore
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