Joost van Dreunen discusses the growing impact of YouTubers and Twitch streamers, and considers the implications of turning a hobby into a business
Read More »Analyse This: An expert guide to making the most of game analytics
Dr. Maria Sifnioti, producer and researcher at A Clockwork Brain 2.0 developer Total Eclipse Games, offers her advice on fully understanding analytics and using collected information to refine your title
Read More »Kojima without boundaries: The father of Metal Gear on Death Stranding and beyond
Brains Eden: When the expertise of today meets the talent of tomorrow
Look back at this year’s Brains Eden and find out why games jams and festivals aimed at young people are essentially for attracting new talent to the industry
Read More »Develop August 2016: Hideo Kojima, CD Projekt Red, life after Lionhead and more
Latest issue out now in print or digital, will also be available at Gamescom and GDC Europe
Read More »Heard About: Mirror’s Edge Catalyst
John Broomhall discusses the sound of Faith with EA DICE audio director James Slavin
Read More »Key Release: Fmod.io
Firelight Technologies has launched what it claims is the first sound library integrated in a professional-level audio tool, in the form of Fmod.io. CEO Brett Paterson runs through the news he hopes devs want to hear
Read More »Develop’s Top Tips: Audio design
Masters of soundscapes speak out on how to make your game’s audio music to players’ ears
Read More »Pokémon Go: Five lessons for mobile game developers
Niantic's world-conquering title offers some insight into engage players around the globe, says CSA Research's Rebecca Ray
Read More »Getting started with CryEngine V
New video series talks devs through the basics on Crytek's latest game engine
Read More »
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