Core Design Studio UK’s Troy Horton looks ahead to the ways that new console hardware, the blurring of lines between platforms and external art development could evolve in coming years
Read More »‘Epic employees eat, sleep and breathe games’
The Unreal Engine creator is always looking to hire across its 12 offices. Marie Dealessandri chats with the firm’s senior recruiter Emily Gabrian about what it takes to become an Epic developer
Read More »Got an idea for a VR/AR innovation? Pitch it to Hasbro and more at Toy Inventors Workshop
Do you have an idea? We’re looking for innovations in for AR, VR, holographic, or robotic tech – and we want to hear from you
Read More »Why we need more industry-experienced educators
The Aardvark Swift team discuss ways in which we can improve the skills of games graduates
Read More »Inaugural Future Games Summit set for November
London conference will explore trends in virtual reality, augmented reality, mobile games, eSports and more – call for speakers now open
Read More »How To: Implement Hybrid Frustum Traced Shadows
Nvidia senior developer technology engineer Jon Story explains the method behind the graphics specialist’s new shadow technique and reveals how devs can make use of it in their own games
Read More »Unity Focus: A journey into sound with Beat the Game
Worm is building a unique remix of point-and-click adventures and techno music. Founder and art director Cemre Ozkurt gets into the rhythm
Read More »European Women in Games Conference: Early Bird ends today
Use the code EW16NBAY to get a 10 per cent discount off all passes
Read More »Gotta trademark ’em all: Making the transition from game to film
Stevens & Bolton's Tom Collins talks devs through the options when it comes to protecting their IP
Read More »How to beat Developer’s Block
Suddenly find yourself in a mental rut? Don’t panic: Shahid Ahmad is here to talk developers through his 12-step process for solving any creative problem
Read More »
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