Crytek's audio whizz Simon Pressey discusses why it's important for devs to measure the loudness of their game
Read More »Going cross-platform with HTML5
Intel Developer Blog: Why more developers are turning to HTML5 when porting their games
Read More »New Year, New Job 2015: How to get involved
We’re preparing a two-month recruitment blitz across both the magazine and the website
Read More »From The Archive: When Media Molecule interviewed Ralph Baer
In advance of next week's Paris GDC, we were offered the chance to interview a number of the key speakers. But rather than trot out the usual dry 'so why are you attending the conference spiel', we thought it was time for something different.
Read More »30 Under 30: 2014
A look at the best and brightest young talent emerging in games
Read More »Making sense of RealSense
Intel Developer Blog: A look at the firm's innovative 3D technology
Read More »What’s new in Unreal Engine 4.5?
Epic Games leaps forward with the largest update since the engine’s launch in March
Read More »Diaries from Alacrity Falmouth: Support for start-ups
Alacrity Falmouth student Thomas Brown reflects on the challenge of setting up your first games studio
Read More »Xbox Japan GM resigns
But exec will continue working at Microsoft's US HQ
Read More »Personal development: Grads In Games at Launch 2014
Aardvark Swift reflects on the lessons learned during the Launch conference in Birmingham
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