As we begin our build up to GDC09, we talk to Pierre Carde, the man taking the reigns of Game Connection America. In this in-depth interview, the head of Connection Events explains what the unique format offers to attendees of the â??speed-dating business machine for game makersâ??.
Read More »Yasuhara developing new Pac-Man
Bandai Namco reveals new title to celebrate icon's 30th anniversary
Read More »Time to change your job?
The Develop jobs board is filled with opportunities
Read More »Prototyping Round-Up
Vision is the easy thing â?? shaping it into a form thatâ??s worth investing your time and money is the difficult thing, reckons Jon Jordan. Time to brush up on prototyping and pre-viz toolâ?¦
Read More »Cambridge Roundtable
Cambridge is often overlooked as a development hub, but its steady growth looks set to continue. Ed Fear caught up with some of the cityâ??s studios to find out what makes it a good place to base a game company and their views on education in the industry.
Read More »Q&A: Dontnod
With French independent Dontnod preparing to announce a new title, we spoke to Oskar Guilbert, the studioâ??s managing director, producer and technical director.
Read More »Inside Obsidianâ??s Alpha Protocol
The following excerpt for www.unrealtechnology.com was written by freelance reporter John Gaudiosi.
Read More »Q&A: xaitment
Having just opened a new office in America, AI middleware specialist xaitment is continuing to establish itself as a leading force in the market.
Read More »Developer Diary: Zoë Mode
Think that working in games is all about slaving away in a darkened room? Well, it is, but all that hard work can have its perks? Our recruitment special continues with a reflection on the benefits of all the hard work at the desk.
Read More »Emergent reveals Gamebryo LightSpeed
New prototyping solution to be showcased at GDC09
Read More »
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