As EVE Online continues its new promotional push, and prepares a free expansion and a debut boxed release, we spoke with the gameâ??s in-game economist Dr. Eyjólfur Guðmundsson.
Read More »Cut from the same cloth
Earlier today, Kuju announced via Develop that it had already started a significant investment in technology for the generation of consoles that follows PS3, 360 and Wii. Codenamed â??Fabricâ?? the tech is targeting many-core CPUs. We caught up with technical director Adrian Hawkins to find out moreâ?¦
Read More »TOOL FOCUS: SoundSeed Impact 2008.1
Audiokineticâ??s march on the future of game sound continues apaceâ?¦
Read More »Q&A: EVE Onlineâ??s executive producer Nathan Richardsson
As EVE Online readies itself for a new promotional push, a free expansion and a boxed release, we spoke with Nathan Richardsson, the gameâ??s executive producer.
Read More »PathEngine version 5.19 released
New optimisations offer 2x faster preprocessing times
Read More »Vivox joins Epic’s IPP
Voice services now available as Unreal Engine 3 integration
Read More »University of Hull gets Skillset accreditation
Facility's Masters in Computer Games Programming is first UK course to get industry validation
Read More »DICE: “We’re not a casual developer”
EAâ??s Swedish studio and developer of Battlefield seemingly dislikes association with casual market
Read More »Tiga slams Government’s inaction on Canada
Lack of WTO petition proves need for production tax breaks in the UK, says association
Read More »TOOL FOCUS: Substance
Allegorithmicâ??s procedural texturing technology is heading real-time thanks to Substance, Jon Jordan discoversâ?¦
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