How does a team in Montreal recreate the blistering sounds of a war-torn African nation on the brink of collapse? John Broomhall finds outâ?¦
Read More »Q&A: Nnooo
Debuting on WiiWare, Nnoooâ??s hybrid of puzzle game and shooter has recently been remade for iPhone. We spoke with the independent studioâ??s founder Nic Watt, about the pros and cons of developing for each platform.
Read More »7 deadly sins of games development
As our ongoing recruitment special continues we turn our attention to staff management. Fog Studioâ??s CEO Ed Dille looks at what attitudes and behaviours, held individually or as a part of corporate culture, can be deadly.
Read More »BioWare forms new Montreal team
New group to assist work on Mass Effect 2
Read More »BUILD: morpheme 2.0
The latest version of NaturalMotionâ??s animation production pipeline morpheme sees the integration of character animation with character physics, Jon Jordan discoversâ?¦
Read More »Blizzard’s global customer service director joins Trion
Online firm also poaches key staff from NCsoft and Ping0
Read More »How to get a job inâ?¦ Production
We spoke with by Realtime Worlds' production manager Russell Murray about how to improve your potential for a prospective role in production.
Read More »How to get a job inâ?¦ Art
Interested in a career in game art? Gusto Games art supervisor Gavin Cooper presents his tips on improving you prospects.
Read More »TOOL FOCUS: Simplygon 2
Donya Labsâ?? 3D optimisation technology Simplygon is increasing art efficiency as it decreases game assetsâ?¦
Read More »BUILD: Deferred rendering
No longer just a programming niche, deferred rendering is becoming an increasingly popular technique on consoles tooâ?¦
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