European dev boss Phil Spencer leaves territory for global role as Shane Kim moves up
Read More »Zipper vet forms Caffeinated Games
New developer aiming to cut out publisher middlemen by going straight to gamers
Read More »Nokia to sponsor GC Developers Conference
N-Gage firm to keynote and showcase at Leipzig event
Read More »ATI’s GPU physics partner is… Havok?
Intel-owned middleware firm strikes partnership despite parental opposition
Read More »Thirteen more speakers for the GameHorizon Conference
Gateshead event grows ahead of start next week
Read More »Gamebryo 2.5 released
Emergent's game framework adds new geometry and terrain systems
Read More »Razorworks chief: ‘We are examining options’
Studio head tells Develop that staff are hopeful
Read More »Razorworks to close
Empire Interactive's last internal studio on the way out, say insiders; studio confirms closure
Read More »Casual Connect Seattle speakers revealed
Epic, EA, Sierra and Gamelab representatives to talk at July event
Read More »Audio Q&A: MGS on DSP
In this exclusive and in-depth Q&A, John Broomhall discusses the evolution and proliferation of real-time digital signal processing for audio in games with Microsoft Game Studiosâ?? director of audio, Guy Whitmore â?? and gets the scoop on Microsoftâ??s new deal with pro-audio plugin manufacturer Wave Artsâ?¦
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