Tag Archives: interview

Lovable Hat Cult talks about sex and Apple

Denmark’s Lovable Hat Cult has always made experiences that deal with taboo subjects. The studio rose out of a group of local developers called Copenhagen Game Collective. The projects coming out of this initiative deal with risqu subject matter. One multiplayer title, Dark Room Sex Game, had no visuals. The …

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History Lesson: The story of Burnout

Back in the late ‘90s, Gran Turismo was the No.1 racing game. Although there was a number of unique driving titles, it felt like everyone was following the GT template. But a studio called Criterion wanted to shake up the genre with its new game, Burnout. The title was going …

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Paradox’s Wester on Cities: Skylines, Stellaris and a record-breaking 2015

Paradox has been around since 1999 but it’s only recently that the Swedish firm has reached mainstream attention. Its stock has risen so much that Chinese games giant Tencent recently took a five per cent stake in the firm for 286m. In March 2015, Paradox released Cities: Skylines, a title …

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Team17 on becoming more than just ‘that Worms studio’

For decades, the name ‘Team17” would inevitably conjure up memories of exploding sheep, that infectious theme song and a series of squeaky voiced invertebrates screaming ‘incoming’. Worms defined the UK studio for two decades, a period in which over 20 Worms titles were released. Today, Team17 is becoming better known …

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Firewatch developer Campo Santo talks indie game pricing and launching a boxed version

Formed by veterans from Telltale Games, Klei Entertainment and Irrational, Campo Santo released its first game Firewatch at the start of year. The title was an instant hit, selling 500,000 copies in its first month and recouping its development budget in its first day on sale. It was overwhelming,” composer …

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ESA on the future of E3

Every year when we sit down with E3 organisers the ESA, we generally end up chatting about the same topics. ‘What can we expect from the show?’, ‘What’s different this year?’, ‘How much space is being dedicated to mobile/VR/AR/the next big thing?’. But this year, there’s actually quite a lot …

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The Eve of a new CCP: CEO Hilmar Pétursson on how the studio turned itself around

Three years on from a major shake-up spurred by falling financials, cancelled projects and layoffs, Eve Online developer CCP has posted record profit numbers and is helping to lead the VR revolution. CEO Hilmar Pétursson reveals how the studio reversed its fortunes – and what comes next

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Going alone: Why EA has abandoned the E3 show floor

We try not to feature EA in our E3 MCV edition. Depending on when you’re reading this, EA is either about to announce a load of games, or it already has. To speak to the company before it’s done so, well, it seems a bit pointless. But we’re making an …

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‘Kickstarter is like an addiction’

Edge Case Games COO Chris Meher recalls the studio’s experience using the crowdfunding platform to finance Strike Suit Zero, and how being honest with its community was key to refining Fractured Space

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