22 year-old Dan Pearce’s CV will make many developers weep with jealousy. In 2010, at the age of just 16, he was awarded the BAFTA Young Game Designer prize; just three years later he was chosen as one of the organisation’s Breakthrough Brits. It was really strange,” Pearce says. Every …
Read More »Miles Jacobson’s rollercoaster year
22 years ago, Miles Jacobson entered Sports Interactive and landed his dream job working on Championship Manager. In the wake of his Person of the Year prize at the 2016 MCV Awards, he discusses his future in video games and looks back on a rollercoaster year. What does it mean …
Read More »‘We are reinventing the storytelling process’
Book publisher Hachette is breaking into the development industry with a completely new kind of game, and has teamed up with Insight Studios to utilise its BAFTA-winning New Star Soccer franchise for its first title. Hachette brand development director Damian Horner and Insight MD Martyn Brown discuss their 'novel' approach to development
Read More »‘No one wants a safe score any more’: The changing tune of video game music
Jason Graves, composer for Tomb Raider, Until Dawn and Dead Space, reveals his ‘blood and sweat’ approach to scoring Far Cry Primal, explores why studios aren’t satisfied with ripping off Star Wars and argues why budget shouldn’t stop indies having a killer soundtrack
Read More »Is E3 in trouble?
MCV speaks to Rich Taylor, the senior vice president of E3 organiser ESA, about the recent loss of Activision and EA from the expo’s show floor. EA and Activision have both decided not to hold a booth at E3 this year. It has raised questions within the trade over the …
Read More »Interview: Fabulous Beasts and where to find them
Since Skylanders hit the market in 2011, the toys-to-life market has exploded. Disney joined the sector in 2013 with Infinity, while Nintendo launched Amiibo the following year. Then in 2015, Warner Bros released LEGO Dimensions. Between them, these four giants have access to some of the most iconic brands out …
Read More »Life is good: Dontnod on the success of Life is Strange and what comes next
2015 featured a number of rather different games that went on to enjoy both critical and commercial success. Solo developer Sam Barlow launched search engine-driven narrative Her Story, while Psyonix released car football title Rocket League. Meanwhile, French studio Dontnod – which made 2013’s Remember Me – teamed up with …
Read More »History trip: A look back at 30 years of GDC
The world's most influential development event turns the big 3-0 this year. Meggan Scavio, GM of the Game Developers Conference events, tells Develop how the show has changed in the last three decades – and why it plans to stick around for the next three
Read More »Nevosoft on making global games the Russian way
Develop speaks to co-founder and COO Pavel Ryaykkonen about developing titles for both East and West
Read More »‘There’s no end in sight’: Lessons from 26 years (and counting) of Unreal World
For nearly three decades, Finnish developers Sami Maaranen and Erkka Lehmus have been working on one game: Unreal World. As the game launches on Steam, Develop catches up with Maaranen to ask what he's learnt from taking his time
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