The Develop Award-winning studio has stolen the spotlight this year with episodic adventure Life is Strange. James Batchelor finds out more about the French developer
Read More »Full Circle: Publisher discovers players’ needs
Continuing our new series of interviews, publisher Spil Games learns more about how players discover titles
Read More »Full Circle: What devs want to know from publishers
In the first in a new series of interviews, we find out what a developer would ask a publisher
Read More »‘There’s a reason we’re not calling it Homefront 2’
Homefront is dead; long live Homefront. The 2011 shooter came to market with lofty aspirations, positioned from the off as THQ’s attempt to steal a slice of the market dominated by Battlefield and Call of Duty. It tried to present a more grounded narrative, centred on resistance fighters in a …
Read More »Hue’s Henry Hoffman?
Henry Hoffman always wanted to make games. Since he was nine he’s been making little games, but his first real title was Mush, a BAFTA-winning project that him and four other developers made in the 12-week Dare To Be Digital competition while he was at university in Newport. Dare To …
Read More »Toys story: Pixel Toys’ Andy Wafer on making the move to mobile
Between them, Alex Zoro and Andy Wafer have an impressive CV. Zoro began his career at Rare, before co-founding DJ Hero studio Freestyle Games in 2002. Wafer, meanwhile, started off at Codemasters before moving over to Freestyle, where he did digital and online work for Activision in the UK. The …
Read More »Koch Media on Kickstarter, indie retail and offering the best of both worlds
Craig McNicol, Northern Europe MD, and Paul Nicholls, sales and marketing director for Northern Europe, discuss Koch Media’s big changes during the last year, reveal the benefits of being both a publisher and distributor, and detail its brand new Superindie offering for smaller retailers What have Koch Media’s headline achievements …
Read More »INTERVIEW: Cave on the shmup business and Mushihimesama on Steam
Accessibility. In many ways accessibility has always been THE single biggest driving force behind the video games industry. Those who don’t abide by this principle are very much the exception. Consoles like the Atari 2600 and the NES popularised gaming in the home by freeing it from the clutches of …
Read More »Alternative history: Three decades of the publisher
30years ago, Roger Hulley was approached by two men who wanted to publish their game. The year before, Hulley had moved out of the music industry to work at UK games distribution firm R&R, but with this title he was being pitched, he decided to set up his own games …
Read More »Channel 4: ‘We want to be like Devolver Digital’
Channel 4 isn’t a stranger to producing games, but now the TV network has opened up a dedicated publishing arm to this end – All 4 Games. MCV talks to studio boss Colin MacDonald to find out more Why start All 4 Games? It came from a few different places. …
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