It’s responsible for the Pacific distribution of some of the biggest brands in video games, including Koch Media and Turtle Beach. MCV speaks with QV Software’s CEO, Paul Elliot Can you tell us a bit about QV Software? We’re an interactive entertainment specialist, and a games and accessories distributor based …
Read More »EA: ‘Female players are one of the most important additions we’ve ever made to FIFA’
Over more than two decades, the FIFA series has made hundreds of additions to its virtual recreation of the beautiful game. From ‘97’s six-a-side indoor matches and 2001’s one-button ‘hack’ fouling to 2002’s card-collecting system and 10’s Manager Mode, there’s little that EA’s monster sports IP hasn’t embraced. Or so …
Read More »Bandai on the run: How Bandai Namco plans to stay on top in the UK
It seems that Pac-Man is celebrating his birthday in style. 2015 marks the 35th anniversary of Bandai Namco’s spherical superstar, and the publisher has kicked off the year by rocketing to the top of the UK charts. Nearly a quarter of all boxed games sold in May were Bandai Namco …
Read More »PlayFab’s Gwertzman: ‘No one should have to build their own backend’
We find out more about what's included in PlayFab's new Free Tier service and why the backend firm is making these tools available to all
Read More »Jade Raymond: ‘Treat your team like your players’
Ex-Ubisoft Toronto MD says studios need to find better ways to engage and retain talent
Read More »The Astronauts’ Adrian Chmielarz on going from indie to triple-A… and back again
To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary. This is the feat managed by Adrian Chmielarz, the co-founder of Metropolis Software and People Can Fly. These two outlets became renowned for globally successful titles including Painkiller, Bulletstorm and Gears of …
Read More »For Creed and country – Ubisoft’s effort to restore Assassin’s Creed’s reputation with Syndicate
It’s not a populist thing to say, but I quite liked Assassin’s Creed Unity. The game’s 18th-century French setting was beautiful, and there were some truly epic set pieces that were a joy to play. Unfortunately for Ubisoft, not everyone agreed. The launch of Unity was plagued by technical issues …
Read More »Telltale’s publishing chief on reviving licensed games, championing the episodic model and taking on TV
Game of Thrones. Minecraft. Marvel. The Walking Dead. Jurassic Park. Back to the Future. Telltale Games’ library of titles reads like a licensing wishlist. Working on any of these million-selling franchises might seem like a chance that any games firm would jump at but, even as recently as a few …
Read More »How a 25-year-old studio is reshaping the games industry
For more than two decades, Team 17 has helped to define the UK development sector. Now, it plans to redefine what it means to be a games publisher. Following her recognition as Person of the Year at 2015’s MCV Awards, MD Debbie Bestwick tells MCV more Team 17 remains one …
Read More »One teacher’s battle to make a game
Last year, Oxford-based physics teacher Nicholas Spargo quit his job to work full time on JRPG passion project, Melancholy Republic. He isn’t your typical indie developer. In fact, he had no experience of games development and even less of coding. I haven’t done a course in it or anything,” says …
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