Tag Archives: interview

INTERVIEW: Ubisoft Digital

Every publisher is busy shaping up their digital offering. And Ubisoft is no different. In fact, it has been quietly but confidently prepping a beefed up digital offer, last year hiring a dedicated VP for digital games, Chris Early – the former head of Microsoft’s casual games business. His job …

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INTERVIEW: Nic Watt from Aussie developer Nnooo!

Nnooo, Sydney-based Wii developer, has release escapeVektor: Chapter 1 for Wiiware today. MCV spoke to creative director Nic Watt about this addictive and fun downloadable title. How effective is Wiiware as a publishing platform? Is it easy for indie developers like Nnooo to be successful there? Like all digital platforms …

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QA Spotlight: Babel Media

Babel Media’s VP of sales and marketing Keith Russell tells MCV about the state of the QA sector and a potential move to Montreal. What are your thoughts on the relationship between publishers and QA firms? What works well and what needs improving? We tend to work on the project …

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INTERVIEW: Jens Uwe Intat

Video gaming is a world of absolutes. Live or die. Win or lose. Whether you work in the industry or are a consumer, the market conditions us to think this way. We expect a world where a single franchise will dominate each genre, no prisoners taken. Digital is tipped to …

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QA Spotlight: VMC

MCV speaks to Linda Lemieux, VMC’s director of games QA, development, integration and QA, about the relationships that guide the quality assurance and localisation sector. What are your thoughts on the dynamic between publishers and QA firms? What works well and what needs improving? The relationship between publishers and QA …

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Rob Bowling Part 2: Games are ‘more diverse than ever’

Following on from Wednesday, Rob Bowling, creative strategist at Infinity Ward, discusses Modern Warfare 3 multiplayer and the size and scope of modern games. What new aspects of multiplayer have you the most personally excited about Modern Warfare 3? The stuff I’m most excited about is the focus on objective …

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Tim Willits Part 3 – Games are ‘too hit-driven and it’s getting worse’

In the final part of MCV’s discussion with id Software creative director Tim Willits, we discuss idTech, the hit-driven nature of games and RAGE post-launch support. In your opinion, is gaming still a hit-driven industry? Yes, but it can’t be. The big titles will only get bigger, but it’s not …

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INTERVIEW: Rob Bowling Part 1: ‘We compete with ourselves’

Activision Blizzard recently held a press event where MCV went hands-on with the superb multiplayer of CoD: Modern Warfare 3 and interviewed creative strategist Rob Bowling. Would you say Call of Duty is currently leading the pack in terms of post-launch support amongst AAA titles? It’s definitely something that we …

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Tim Willits Part 2: ‘Single player games and MMOs will converge’

Following on from Part 1 of MCV Pacific’s interview with Tim Willits, creative director of RAGE at id Software, Tim discusses player agency, animations and the future of games. How does id reconcile the promise of an open(ish) world and the freedom that brings to a player with the desire …

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QA spotlight: Anakan

MCV speaks to project manager Dominik Prophete about trends such as mobile games which are changing the localisation sector. What are your thoughts on the relationship between publishers and QA firms? What works well and what needs improving?Publishers like to have their own internal QA processes and are often not …

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