Tag Archives: interview

Miyamoto speaks on BBC Radio 4

Dubbed by BBC Radio 4’s Front Row as the Walt Disney of computer game design”, Nintendo’s legendary developer Shigeru Miyamoto was granted five minutes on the latest edition of the arts interest show. The bulk of the chat was taken up with discussing the increasing convergence between the movie and …

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INTERVIEW: Charlie Brooker

Having taken video games TV to a previously unexplored level with his post-watershed BBC Four one-off Gameswipe, Ben Parfitt sat down for a frank and exclusive interview with the man himself – Charlie Brooker. In this final part of our three part interview, we learn about some of Brooker’s favourite …

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Kotick: Gamers happy with sequels

Bobby Kotick, the boss of the world’s largest games publisher Activision Blizzard, has stated that the hunger for new ideas and IP in gaming is true of just a tiny fraction of gaming’s overall audience. A small segment of very vocal gamers say everything has to be new and different …

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MMO subscriptions dont make any sense

The MMO subscription model is a thing of the past – that’s the verdict of Jolt Online Gaming boss Dylan Collins, who believes that the advent of browser-based gaming signifies a real sea-change in the way the business operates. Broswer-based gaming has effectively standardized the notion that all MMOs really …

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CyberSports: Free Realms deserves an award

Fill in a form, decipher the captcha, click the verification email, download the client – getting going in even the simplest MMO can be hard work, and the developer of Football Superstars has said that each of these barrier’s can lose a title 50 per cent of its potential userbase. …

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Activision: This is our best competitive position ever

Mike Griffith, the president and CEO of Activision Publishing, has told MCV that his firm is in its strongest ever position – partly due to the fact that it’s competitors aren’t currently up to scratch. This is arguably our best competitive position that we’ve ever had,” Griffith stated. Our titles …

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Spielberg: Natal is a whole new beginning

Acclaimed film director and current EA employee Steven Spielberg has given a huge thumbs up to Microsoft’s Natal motion tech system, claiming that the technology has changed the way he will approach the games genre. Natal changes the paradigm of what I would have written last week, now all that …

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Triple-A dev model no longer appealing

Speaking to MCV sister site CasualGaming.biz, the business development director of Strawdog Studios Dan Marchant has stated that the triple-A games development model is not as appealing to the wider development industry as it once was. I am sure the idea of developing a triple-A game is appealing to many …

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