Tag Archives: interviews

Respawn on Titanfall’s PS4 debut, its new story mode and facing Battlefield 1 and Call of Duty

When Titanfall launched in 2014, it was a new IP brimming with potential. Made by Respawn, a new developer formed from alumni of Call of Duty: Modern Warfare studio Infinity Ward, it looked like an interesting evolution of the first person shooter genre. Titanfall took the first-person shooter mechanics Respawn …

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Milestone talks Ride 2, the state of the racing genre and the studio’s future plans

The CEO of developer Milestone, Luisa Bixio, talks to MCV about the Ride series’ performance so far, what the current racing market looks like and the studio’s growth How would you assess the performance of the original Ride? The game did well commercially. As with every new IP we faced …

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Amazon: ‘It’s been a challenging year for games retail’

Few retailers claim as large an audience as Amazon. In total, the UK arm of the retail giant generated a massive 6.3bn in 2015 with research outlet Kantar Worldpanel saying that Amazon has a 22 per cent share of the entertainment market – the largest for this sector. But, speaking …

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Is PlayStation going to dominate VR?

After years of hype and promise, VR finally became a reality for consumers in 2016. The year kicked off with the PC-based and expensive Oculus Rift and HTC Vive headsets rolling out. And in just a few weeks virtual reality is coming to the console space in the form of …

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Taking VR to the masses – The launch of PSVR

PlayStation’s UK group marketing manager Tom Whitaker discusses the company’s plans for the launch of the VR headset, and its potential once it is in consumers’ hands. Who do you see buying PlayStation VR? Is it primarily core gamers, or could it go mainstream? There’s definitely interest in PlayStation VR …

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‘We learnt a lot from WRC 5 to improve our next rally title’

After five titles under the British banner of Evolution Studios, and five more instalments under the Italian wing of Milestone, the WRC franchise is now being developed by French studio Kylotonn for the second time. 2015’s WRC 5 was Kylotonn’s first foray into rally games and the critical reception was …

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XCOM 2 developer Firaxis on the game’s console invasion

2K Games is in the midst of what might be one of its busiest ever periods. The team is currently in the throws of launching seven games in six weeks, which began earlier in the month with the chart-topping BioShock: The Collection and will conclude at the end of October …

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EA: ‘This is the biggest FIFA we have ever made’

There’s a lot to talk about with this year’s entry in the FIFA series. The developers added in a single player story mode – The Journey – that tells the tail of an up-and-coming footballer and features Mass Effect-style dialogue choices. Then there’s the small matter of the studio opting …

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BillyGoat Entertainment on the Galactic Empire, Kickstarter and the Brexit

It’s often strange how life imitates art. For example, Irish indie developer BillyGoat Entertainment’s latest game, adventure title Her Majesty’s SPIFFING, tells the story of a Britain increasingly isolated from the rest of the world… actually, developer Will Barr can probably do a better job of explaining the game. The …

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Interview: what Ubisoft learnt from Watch Dogs to improve its sequel

When Watch Dogs arrived in May 2014, it was the biggest IP launch of all time. From the moment it was unveiled at E3 2012, it had an almost unobtainable level of hype and expectation surrounding it. Ubisoft ended up releasing an excellent action game, but it wasn’t quite enough …

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