Ubisoft exec Jade Raymond says that the games industry doesn’t necessarily need new consoles to create new ideas. Raymond, one of the minds behind the Assassin’s Creed series, hails the indie development scene for creating some of the market’s most exciting new concepts on less powerful platforms. Speaking about the …
Read More »Jade Raymond: Market can only support 10 successful triple-A games a year
The popularity of emerging business models and free-to-play has significantly reduced the scope for full-price triple-A success in the modern games market. That’s the opinion of Ubisoft’s Toronto Studio boss Jade Raymond, who believes that while the sector has reduced in size there is still scope for success in more …
Read More »Raymond: Games should focus on real-world issues
The industry must get out of its 'smelly teen years', says the Ubisoft Toronto boss
Read More »Parental Advisory
Develop speaks to Ubisoft Toronto boss Jade Raymond about parenting, work and diversity in games
Read More »Jade Raymond interviewed: June issue of Develop out now
Missed the print issue? Our Q&A with the development luminary is in our digital edition, along with a wealth of other content
Read More »GDC: Ubisoft Toronto to reveal first triple-A game
Developer focused on creating new Splinter Cell title and is not working on original IP, says Jade Raymond
Read More »Blizzard and BioWare bosses set for DICE Summit
Jade Raymond and Bruce Shelly add to star line-up
Read More »VIDEO: Raymond introduces Ubisoft mega-studio
The 800-capacity Toronto base now has 83 staff ahead of schedule
Read More »Jade Raymond looking to next-gen?
The managing director of newborn mega-studio Ubisoft Toronto has revealed the group is assembling a new technology division – one that could possibly be building a next generation game engine. I can’t talk too much about it,” Jade Raymond told Develop, but I will say that Toronto has a technology …
Read More »Ubisoft Toronto aims for â??five triple-Asâ??
Studio boss Jade Raymond says the industry is changing the way it makes blockbusters
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