New office space acquired and adapted to providing QA for Oculus, Vive and more
Read More »Bala brothers leave Vicarious Visions
Co-founders depart as contracts with Activision expire, but will continue to consult with Skylanders publisher
Read More »‘New features are wasted if you don’t know what players want’
Halfbrick Studios and OtherLevels discuss the importance of player data and how using it will help retain your audience
Read More »Side celebrates BAFTA nominations success
Audio and performance capture firm contributed to games in 13 categories
Read More »Umbra tech used in Final Fantasy XV
Square Enix chooses Finnish visiblity optimisation tools
Read More »Which mobile games really have the biggest spenders?
Report reveals Game of War dominates market with double the ARPPU of nearest rival
Read More »Scribblenauts designer forms Echohead Games
New studio aims to “twist the triple-A landscape”, produce one game per year
Read More »Keywords expands art operations with Mindwalk acquisition
Beijing-based art and animation firm retains team and management after takeover
Read More »‘We are reinventing the storytelling process’
Book publisher Hachette is breaking into the development industry with a completely new kind of game, and has teamed up with Insight Studios to utilise its BAFTA-winning New Star Soccer franchise for its first title. Hachette brand development director Damian Horner and Insight MD Martyn Brown discuss their 'novel' approach to development
Read More »Fixing Rovio’s broken wings
James Batchelor asks Rovio's EVP of games Wilhelm Taht how the Angry Birds firm is recovering from multiple layoffs, returning to its entrepreneurial roots and adapting to the free-to-play world
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