Games are becoming more diverse, but there's always more work to be done. Jem Alexander speaks to Life is Strange writer Christian Divine about representation in games
Read More »Arvon: Write Place, Write Time
The games industry is a hectic place. Sometimes it’s nice to take time out to learn in a creative, diverse environment. Jem Alexander finds out how Arvon’s Writing For Games course can offer just that
Read More »Team17: Crossing the pond
Team17’s expansion into the US marks a milestone in the company’s growth and benefits everyone from the publisher itself to the developers it represents globally. Jem Alexander finds out how
Read More »Decima Engine: New Horizons
The art of Horizon Zero Dawn is a departure from Guerrilla Games’ previous games. Jem Alexander finds out how the creation of the Decima engine and expansion of the art team fed into that
Read More »The Develop Post-Mortem: Pony Island
Forged in the fires of Ludum Dare, Pony Island went on to become a popular Steam release. Jem Alexander chats to developer Daniel Mullins about the game’s development
Read More »Ron Gilbert: Everyone’s a Writer
Ron Gilbert’s new adventure, Thimbleweed Park, aims to recapture the charm of old school point and click adventures using ‘improv game design’.
Read More »From Japan With Love – The return of Japanese games
Are Japanese games making a resurgence or is Jem Alexander just imagining it? It’s been a tough decade for the region, but it feels like many developers are returning to form.
Read More »Develop March: The Human issue
Print and digital editions out now, new issue focuses on human issues
Read More »BAFTA offers free Crew Games membership to 2017’s 30 Under 30s
Partnership with Develop celebrates the industry's best and brightest
Read More »Riot Games: Taking Play Seriously
For live games the design process never ends. Jem Alexander talks to Riot Games’ Design Director, Greg Street, about balancing and adding features to a game played by millions of players daily
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