Assassin's Creed prepares to drop a Marvel 'Phase Two' style change-up on us with Unity, but its final current-gen installation is every bit as big as its contemporaries
Read More »The winners of the Australian Game Developer Awards
Closing off Game Connection Asia Pacific (GCAP) 2014 is the annual awards night where the best of the best are celebrated and revelry closes off the event.
Read More »GCAP 2014 kicks off with Siobhan Reddy
In Melbourne today, Game Connect Asia Pacific (GCAP) 2014 opened with a keynote address by the Media Molecule studio director and some welcome news from Antony Reed, head of the Game Developers' Association of Australia
Read More »PAX Australia to stay in Melbourne for another five years
A big announcement kicked off Game Connect Asia Pacific (GCAP) this morning, with Robert Khoo taking the stage to confirm five more years in Melbourne for PAX Australia
Read More »20 Years of Tantalus
One of Australia's oldest studios, Tantalus, is turning 20 this year, and will have a booth at PAX Aus to celebrate
Read More »Freeplay goes in a new direction with Parallels
As part of the newly fragmented schedule for the Freeplay Festival this year, nine Aussie-made games were showcased back-to-back by the developers themselves in Melbourne last Saturday.
Read More »Media Design School to host Auckland Global Game Jam
The Auckland chapter of next year's Global Game Jam will be hosted once again by the downtown campus of the Media Design School.
Read More »Finalists for the Australian Game Develop Awards Announced
Every year, the Game Developers' Association of Australia honours the most innovative and extraordinary games to come out of the local developers.
Read More »The details in the folds of Assassin’s Creed: Unity
Ubisoft isn't quite willing to leave the current generation behind this year, but it's not letting it constrain Assasin's Creed: Unity either.
Read More »Marcus Smith is going to blow us all away
Develop sat down with the Creative Director of Insomniac Games at EB Expo to talk about the creative process behind what the studio is most known for: its weapons.
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