Tag Archives: market data

Pokémon Go most downloaded app on iOS in 2016

Pokmon Go was the most downloaded app on the iOS App Store in 2016, Apple has announced. Super Mario Run, which was also one of the top ten most downloaded apps of 2016, was the most downloaded app worldwide on Christmas Day and New Year’s Day. Other apps that made …

Read More »

PS4 sales hit 53.4m worldwide, Uncharted 4 has sold 8.7m units

Sony has revealed just how well its PS4 console did over the Christmas period. The firm announced that it shifted 6.2m units over the festive season, bringing total sales of the machine up to 53.4m, as of January 1st 2017. That’s roughly 3.4m units sold since the firm announced its …

Read More »

ERA: 2016 physical games revenue down 16.4% year-on-year, but digital up 12.1%

In 2016, revenue generated by the boxed games market dipped by 16.4 per cent. That’s according to data from the retail trade body ERA, which – citing GfK figures – says that 776m was generated by software sales during 2016, down from 2015’s 927.7m. This is due to some titles …

Read More »

Nintendo wins triple the search volume of PlayStation and Xbox

Three times as many internet searches were made for Nintendo-related terms than were for either PlayStation or Xbox in the US through 2016. That’s according to SimilarWeb, as reported by VentureBeat. The data includes searches for things such as Pokemon, although it wasn’t Pokemon Go that caused the biggest spike …

Read More »

Global games industry earned $91bn this year, with Overwatch dominating PC and console spend

The worldwide interactive entertainment industry generated $91bn in 2016, according to a new report from SuperData Research, with mobile gaming earning the highest amount of revenue. Consumers spent $41bn on mobile gaming this year between January and November, showing a growth of 18.2 per cent year-on-year. This surpasses the total …

Read More »

Digital games sales for November up 13%, earning $6.7bn overall

Digital game sales worldwide generated $6.7bn in revenue in November 2016, an increase of 13 per cent year-on-year, according to a new report from SuperData Research. Mobile, premium, PC, console and free-to-play MMOs all experienced year-year-on-year growth in November, but console games were the biggest winner, gaining 35 per cent …

Read More »

Most anticipated games of 2016: what we were most excited for this year

As 2016 draws to a close, most people will be looking forward to see what’s in store next year. There are certainly plenty of big titles on the horizon, from Resident Evil 7 and Mass Effect Andromeda to The Legend of Zelda: Breath of the Wild and Horizon: Zero Dawn. …

Read More »

Super Mario Run clocks up between 25m-37m downloads

There is some conflicting data floating around regarding the early success of Super Mario Run. Analyst SensorTower reckons that Nintendo’s first full smartphone debut clocked up over 25m downloads worldwide in its first four days up to December 18th, earning over $21m in revenue in the process. That means the …

Read More »

Day one Super Mario Run downloads hit 10m, but shares now down 11 per cent

One analyst has predicted that Nintendo’s Super Mario Run reached as many as 10m downloads on its day of release last week. Initial estimates had pegged the day one download number at around 3.5m. This was then upped to 5m before AppAnnie told Polygon that estimations suggested that the total …

Read More »

US games sales let down by the big 3 in November – but it’s not all bad

The US video game industry doesn’t look particularly healthy at the moment, with the latest data from NPD showing an overall spending drop of 24 per cent year-on-year during the month of November. The industry generated just $1.97 billion last month, down from $2.6 billion in November 2015. Not only …

Read More »