HTC Vive leads battle of the headsets with 50 per cent of game makers exploring platform, while Oculus Rift attracts just over a third of the community
Read More »Kabam San Francisco lays off staff in shift to ‘fewer, bigger and bolder mobile games’
‘While we are making several large investments in a new slate of games in multiple locations, we must also be mindful of costs'
Read More »Crowdfunded ‘hentai Harvest Moon’ cancelled after artist flees with assets
Breeding Season art director Vladimir Sandler started rival project Cloud Meadow – but claims his actions were an effort to 'save' the game
Read More »Cloud Imperium Games refunds Star Citizen backer $2,500 after terms of service squabble
Developer and player clash over statement that ‘pledge amounts applied shall be non-refundable regardless of whether or not RSI is able to complete and deliver the game’
Read More »Submissions open for Google’s inaugural Indie Games Festival
US and Canadian studios with fewer than 16 members and a 2016 release under their belts invited to take part
Read More »Twitch streams responsible for 25% of Punch Club and The Culling sales, report estimates
Mid-tier broadcasters with between 33 and 3,333 simultaneous viewers most valuable to devs
Read More »Five indispensable rules for designing local multiplayer games
Mediatonic’s Joanna Haslam urges devs to trust their players, work backwards and to not fear failure
Read More »It will soon be easier to express emotion through games than in person, reckons Hideo Kojima
Metal Gear Solid, PT and Death Stranding creator highlights ability to depict temperature and VR as ‘getting rid of this framed square’
Read More »‘Failing on Kickstarter is better than succeeding with the wrong amount of money’
Auroch Digital’s Tomas Rawlings warns that ‘not doing your sums right’ can be disastrous for devs – even if their crowdfunding campaign exceeds its target
Read More »Why making a top-down game work in VR is more than a matter of degrees
Force Field VR used ‘tabletop diorama’ approach to camera to avoid sickness or lack of immersion
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