Three years ago, Final Fantasy XIV: A Realm Reborn achieved two impossible feats: it reversed the critical failings of its 2010 predecessor and proved that the MMO genre is alive and kicking. Producer and director Naoki Yoshida retraces the title’s evolution to discover how the studio perfected things second time around
Read More »Nintendo throws the spotlight on ‘Nindies’ with Summer Jam event
Special section of eShop launched to highlight titles and provide a behind-the-scenes look at devs’ favourite games
Read More »Steam Spy overturns data removal, refuses future dev takedown requests
‘The fact that the movie industry hasn't collapsed despite releasing box office numbers gives me faith that the games industry will survive as well,' insists creator Sergey Galyonkin
Read More »Renegade Kid co-founders split after a decade to form new studios
2D titles find a new home at Jools Watsham’s Atooi, while 3D games will move to Gregg Hargrove’s outlet Infitizmo
Read More »Crystal Dynamics takes on Dead Space art lead as new Tomb Raider director
Ian Milham also helped head up Battlefield 4 and Hardline during his 10-plus years working at EA
Read More »Visuals of the future
We’re fewer than three years into the latest console generation, but already another major graphical revolution is afoot as VR, mobile advancements and superpowered versions of the PS4 and Xbox One push fidelity forwards. Matthew Jarvis asks Epic, Unity, Crytek, Faceware and Geomerics what’s next
Read More »Tools Spotlight: PopcornFX
Persistant Studios is working on a major update to its powerful particle effects middleware
Read More »Telltale: ‘We need to redefine video game genres’
Telltale Games has urged the games industry to reconsider how it categorises genre, as the medium’s storytelling ability continues to mature. Job Stauffer, worldwide head of creative communications at the Batman, Minecraft and Walking Dead developer, observed that the growing appreciation of narrative in video games means that the industry …
Read More »Richard Garriott: ‘If crowdfunding failed, my career was over’
Ultima creator Richard Garriott has said that his four-plus decades of working in the games industry would have come to an end had the crowdfunding campaign for Shroud of the Avatar: Forsaken Virtues failed to hit its target. Pitched as a follow-up to his hit ‘90s RPG series Ultima, Avatar …
Read More »10 development commandments that led Doom dev Id Software to change the games industry
Co-founder John Romero shares the iconic studio’s philosophy with up-and-coming creators at GDC Europe
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