This month, we dive into the musical universe of Emmy award-winner and 3-times BAFTA nominated composer Inon Zur
Read More »“We are sitting on a lot of cash. Our goal is to continue to put that cash to good use.” – How Zynga came roaring back with licensed titles and Farmville 3
From a one-time valuation of over $10bn, Zynga had a long way to fall. But with ex-EA leadership and a successful M&A strategy it has come roaring back.
Read More »Sumo Group shows its COVID-19 resilience with productivity falling just 3.5% – no delays to project delivery though recruitment is suffering
Sumo Group used its annual results to demonstrate that there’s more creativity in its studios than its ‘work-for-hire’ label suggests. Plus its early data shows development shouldn’t be a bottleneck in getting games to market in this pandemic-struck year
Read More »“It is never a bad thing to have to consider new ideas and approaches.” – How to market your game without events
How does COVID-19 affect your 2020 title’s marketing plan and what can you do to get your game in front of journalists, influencers and players instead?
Read More »“Rare makes the kind of games the world doesn’t already have” – The Legend of Rare
We talk to Rare about what makes it one of the UK’s longest-running and most important development studios
Read More »Ins and Outs – April 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's April issue.
Read More »MCV/DEVELOP’s 30 Under 30 2020
It is a tremendous pleasure to announce this year’s 30 Under 30
Read More »Gamer Network’s EGX event slated for September 2020
"We are working closely with Excel to ensure the health and safety of our fans, visitors and partners at EGX"
Read More »DualShock is dead – all hail the DualSense – what matters and what doesn’t from Sony’s next-gen controller and what it tells us about PS5
What matters: the microphone, the new triggers plus the big implications of moving the light bar
Read More »TIGA reveals new games industry guide on ‘COVID-19 employment law implications’
The guide has chapters on sick pay, the Coronavirus Job Retention Scheme, time off for dependents, home working, and off-payroll working rules
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MCV/DEVELOP News, events, research and jobs from the games industry