Worry not, you’ll be able to both watch the football and celebrate the industry’s best and brightest in Brighton this week
Read More »All your games are belong to us: AI in games
Tommy Thompson starts a six part primer into games and AI
Read More »A digital memento mori: how Minit celebrates life every 60 seconds
Remember that you have to die
Read More »Curve Digital on growing up, day-and-date Xbox Game Pass releases and bringing multiplayer to Human Fall Flat
We talk to Stuart Dinsey, Simon Byron and Rosemary Buahin about Curve Digital’s transformation, its partnerships with Sumo Digital on Human Fall Flat and with Microsoft on Game Pass, and how its prepping for its future as a grown-up publisher
Read More »PlayStation’s Shuhei Yoshida: Triple-A titles ‘feel too big to fail’
Yoshida on the state of triple-A development and his studios’ incredible critical success in recent years
Read More »Shawn Layden on the balancing act of PlayStation: ‘We’re not here to create games that steal market share from other publishers’
How the platform is succeeding in supporting both first- and third-party development
Read More »British Games Institute sets up shop in Sheffield, moves NVA there too
The National Videogame Arcade's Nottingham location to be turned into educational and research facility
Read More »Nintendo of Europe appoints new CEO
Koji Miyake is Nintendo’s new European CEO, while Stephan Bole becomes COO and president
Read More »TIGA: Why we need education and awareness around video game age ratings
'They must not only be robust and reliable, but also readily understood and respected.'
Read More »Red Kite Games: From work-for-hire to Hollowpoint
We talk to Red Kite’s managing director Simon Iwaniszak and creative director Dave Roberts about why the work-for-hire studio is now developing its own IP
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