The Indigo Pearl founder talks about how she got started, how PR has changed and why the industry needs to do better at being diverse
Read More »MCV’s Women in Games issue is out now, featuring Caroline Miller, Keza MacDonald and much more
This month, we also look deeper into the gender pay gap database, investigate the importance of localisation agencies, talk Fortnite success with Tim Sweeney and more
Read More »State of Decay 2: ‘We didn’t want microtransactions or loot boxes with Zombucks’
Can State of Decay 2 survive against the battle royale horde? Chris Wallace talks to Undead Labs' design director Richard Foge about Xbox Game Pass, cross-play and the importance of community
Read More »Sony 2017 results: full game digital sales make up 32% of total
PlayStation plus soars to 34m and PS4 sales exceed target by 1m
Read More »Video: CodeNamePizza on working with Activision on Call of Duty content and exploring more genres
Every month, Under the Influence showcases influencer talent. This month, we talk to CodeNamePizza
Read More »Epic’s Sweeney touts a cross-platform play future for the games industry
"Facebook is only interesting because you can connect with all your friends, if you could only connect with your friends on iOS, that would suck."
Read More »What is company culture and why do you want one?
We investigate corporate culture within the games industry and find out how to make sure yours is the right fit for everyone involved
Read More »Valve acquires Firewatch developers Campo Santo
"In Valve we found a group of folks who, to their core, feel the same way about the work that they do"
Read More »Valve’s appeal against $3m fine has been denied by High Court of Australia
Valve fall foul of Aussie Rules
Read More »Is there a growing UK skills gap?
MCV talks to recruiters, both agency and in-house to see the skills the UK games industry is desperate for
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