"We think this campaign is a perfect way to celebrate the brand’s special anniversary"
Read More »Perforce Software on “why studios should care about inter-organisational Agile”
"Collaboration is something that game studios struggle with as the parties involved in a project grows, particularly since the secrecy around new projects makes transparency a challenge."
Read More »Overwatch director Jeff Kaplan opens up about ‘extremely demoralising’ leaks
"It's extremely demoralising. You feel totally deflated"
Read More »Improbable partners with Tencent Cloud
"Today’s partnership with Tencent Cloud marks a major milestone for us in China"
Read More »PlayStation’s head of global second-party games, Gio Corsi, leaves Sony
"Thanks for it all & long love the Vita!"
Read More »Blizzard insists controversial Hearthstone ban will remain in place despite public backlash
"The content was not the problem. It was the fact that it was not about the game in question"
Read More »“It’s a hard time to fight for eyeballs” – Night School Studio’s Sean Krankel on finding long-term success for Afterparty
As part of an upcoming retrospective on Oxenfree, MCV spoke to Night School Studio's Sean Krankel about the studio, Oxenfree and their latest title, Afterparty.
Read More »Unity Technologies acquires French virtual architecture company, Obvioos
"We're extremely excited about what's to come"
Read More »Blizzard CEO apologises for controversial Hearthstone ban but stops short at reversing its decision
"Blizzard had the opportunity to bring the world together in a tough Hearthstone esports moment a month ago, and we did not"
Read More »The Outer Worlds doesn’t have a colour-blind mode because Obsidian designed it ‘to be playable without colour information’
"Colour information is redundant with other indicators"
Read More »
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