BioWare co-founder to tackle best practices in leadership
Read More »Does Montréal have too many big studios?
MIGS 2010: Trapdoor founder Ken Schachter thinks so, and it could be stifling innovation
Read More »Funcom CEO: Triple-A on iPhone a bad move
MIGS 2010: Age of Conan MMO company boss argues the case for sticking to platform conventions
Read More »PopCap ‘cans half of its games’
MIGS 2010: And that's why it's a great studio, says 2D Boy co-founder Jon Carmel
Read More »2D Boy: There’s never been a game masterpiece
MIGS 2010: A blend of indie and commercial studio models is the secret to better games, argues World of Goo creator
Read More »Why indies should make Facebook games
MIGS 2010: Playdom's Scott Jon Siegel on the gap in the social gaming market
Read More »Should Kinect UI be standardised?
MIGS 2010: Harmonix's Ryan Challinor thinks so, as he details the studio's rulebook for gestural UI design
Read More »Ed Fries: Working under constraint is the future
MIGS 2010: Imposed creative restrictions could save the industry from boring games, claims Xbox co-creator
Read More »The doors open on MIGS 2010
MIGS 2010: Global development talent descends on Montréal event
Read More »Develop goes to Canada
Leading games dev brand signed as Montreal Summit media presenter; special issue distributed at the show
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