Caoimhe Roddy, publishing producer at Chucklefish, talks about the differences between indie and triple-A production and the importance of being self-sufficient
Read More »Debugging D&I: How can studios better support their LGBTQ+ employees?
How can studios better support their LGBTQ+ employees? Amiqus' Liz Prince finds out more
Read More »“Ofcom’s knowledge of games has lagged behind that of other media, from which most of their staff derive.” – BGI CEO Rick Gibson
"Historically Ofcom’s knowledge of games has lagged behind that of other media, from which most of their staff derive."
Read More »The Lost Art of Merchandising: How PRM can help you steal a margin over your rivals – eebz
A good Product Relationship Management solution will help you significantly increase sales of your games. Vangelis Matthaiopoulos, business development director at Eebz, explains how. This article was created in collaboration with eebz.
Read More »“Could we finally be looking at the last generation of dedicated gaming consoles?” – Mike Rouse, Antstream Arcade
With console hardware becoming more of a loss leader than ever, and streaming becoming ever more viable as a medium for gaming, could we finally be looking at the last generation of dedicated gaming consoles?
Read More »When We Made… Röki: “The idea of making a game that had an undercurrent of kindness running through it really resonated with us”
We talk to Alex Kanaris-Sotiriou, to get a better look at the creepy and wonderful world of Röki – The twice-BAFTA nominated debut game from Polygon Treehouse
Read More »DEVELOP/JOBS: Dovetail Games – “There is a lot of accommodation on Dovetail Games’ part to align interests with projects.”
‘Work, Where you Work Best’ at Dovetail Games, who are looking for people with the enthusiasm, drive, and learning mindset to craft a new generation of entertainment, across a multitude of gaming platforms.
Read More »Ins and Outs – June 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's June issue.
Read More »Behind the art of Hades: “We value artistic integrity and excellence in artistic craft at Supergiant, however we’re first and foremost a game design-led team.”
After winning an impressive and deserved four BAFTAs at the recent BAFTA Games Awards ceremony, we wanted to see more of Hades’ incredible art and get the story behind its production.
Read More »TIGA: New Subsidy Control System must support the UK’s high technology sectors
TIGA, the trade association representing the video games industry, is calling for a subsidy regime that is focused on achieving the UK’s strategic objectives
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