iZotope's Scott Simon offers advice on realtime audio processing; an approach vital to Forza 4
Read More »Jagex and OM on adapting to VO
Consider voice acting from the design stage, advises RuneScape studio Jagex and audio outfit OM
Read More »AUDIO SPECIAL: Setting standards
PitStop's production director Nadeem Daya on why giving sound producers clear guidelines is more important than ever
Read More »Do audio libraries stifle creative freedom?
Soundrangers say the opposite is true, as Develop's Audio Special continues
Read More »AUDIO SPECIAL: Noise in the library
Soundrangers argues whether an audio library can allow for true creativity in games
Read More »Does generative audio still matter?
According to sound library producer and FMOD Studio expert Stephan Schütze, it definitely does
Read More »AUDIO SPECIAL: The generation game
Stephan Schütze looks at what modern generative audio methodologies offer games designers
Read More »Develop’s 2012 Audio Special starts today
Our eight-feature focus on the cutting edge of sound design starts today with Wave and Cubic Motion
Read More »NEW YEAR, NEW JOB: Get promoted in audio
Daily advice on recruitment and HR from the industry's top companies. Today: Sound advice on audio jobs
Read More »NEW YEAR, NEW JOB: Euphonious’ advice for audio pros
Daily advice on job hunting from the industry's top companies. Today: tips from Euphonious on getting promoted in audio
Read More »
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