Microsoft maestro and Game Music Connect speaker Paul Lipson talks Xbox music
Read More »Heard About: Develop Conference 2013 audio preview
We highlight the audio track at this year's Brighton conference
Read More »Sound is ‘cost-effective’ driver of quality experience
Historically audio hasn't been important for majority of developers, says Dolby evangelist
Read More »Microsoft audio head to speak at Develop Conference
Yeend has overseen teams for Halo, Fable, Alan Wake and more
Read More »Audio Special: Foley for games
Savalas sound man Michael Mackinnon puts forward the case for foley in games
Read More »Audio Special: Tailoring sound for devices
Nimrod Productions' Richard Aitken discusses how to get your audio tuned for specific devices
Read More »Audio Special: The 3D future of game sound
GenAudio's Michel Henein explains the distinction 3D audio and 'real' 3D audio
Read More »Audio Special: Crysis management
Steve Parker details Side's recent audio work on Crysis 3 and what you can learn from it
Read More »How to secure music rights for your game
Nimrod offers advice on how to avoid licensing pitfalls to get the music rights you desire
Read More »AudioGaming debuts vehicle sound plug-in
AudioMotors to enable tuning and adapting of pre-recorded engine sounds
Read More »
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