Does working for free devalue the game audio profession?
Read More »Firelight: ‘Game audio tools falling short’
'Industry middleware has more in common with data entry than with digital audio workstations'
Read More »Heard about: Limbo
John Broomhall talks to Playdead about the recent Develop Award Winner
Read More »RAD redesigns audio toolset
New Bink codec has 'speeds 30 per cent faster than MP3 or Ogg'
Read More »Two week Audio Special starts today
Luminaries from across the audio sector to tackle every aspect of video game audio
Read More »Behind the scenes: Splinter Cell voice-over
Wave Generation founding partner David Lipes on casts and crew
Read More »Heard About: Dead to Rights
The audio mix of Volatile Games' noir-ish sequel in focus
Read More »Heard about: Assassin’s Creed II
How do you go about scoring a sci-fi conspiracy thriller set in 15th Century Venice?
Read More »LONDON SPECIAL: Side
The multi-disciplinary services studio in profile
Read More »LONDON SPECIAL: High Score
The audio specialist on the merits of a satellite studio in the capital
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