The technology promises to introduce players to a vast persistent world, all located on one server
Read More »Improbable announces two internal game dev studios – Bioware and Epic veterans will lead teams in Edmonton and London
Two studios could just be the beginning for Improbable's ambitions in game development
Read More »Improbable’s new SpatialOS dev kit will help UE devs ‘seamlessly grow any game in scale and complexity’
"It will be easier than ever for developers [...] to scale their game ideas seamlessly across multiple servers"
Read More »Improbable’s SpatialOS Unity devkit allows creation of 200-player FPS out of the box
Release encourages MMO developers with ‘radically faster’ dev option
Read More »Improbable moves to new, larger London office
British tech startup needs more space to facilitate extra growth
Read More »Ex-Bioware chief joins Improbable as North American general manager
Aaryn Flynn heads up newly formed Edmonton, Canada office
Read More »PlayRaven developing first mobile game to use Improbable’s SpatialOS
New partnership means the Finnish studio’s upcoming mobile MMO will take full advantage of Improbable’s tech
Read More »Improbable’s SpatialOS integration with Unreal Engine now in open beta
The newest version of SpatialOS will allow developer to achieve high-fidelity graphics using the Unreal integration
Read More »Automaton raise $10million to develop game using Improbable’s SpatialOS
New game to be an MMO tactical shooter with 1,000 concurrent players in one world
Read More »Improbable hire Bill Roper and Jason Jhonson to new leadership team
Former Disney VP and Github senior director respectively take on roles created after SoftBank investment
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