Users can create interactive worlds using photogrammetry assets and Source 2 tools
Read More »Blizzard blames ‘misunderstanding and confusion’ for Overwatch server tick rate criticism
Fewer than 0.1% of matches opting to use ‘high bandwidth’ option, with 60Hz client update rate unsuitable for a fifth of players
Read More »Random mechanics and the art of being predictably unpredictable
The creators of XCOM 2, The Binding of Isaac, Enter the Gungeon and The Swindle reveal how procedural generation and random gameplay elements can be used to build timeless titles
Read More »EA Vancouver switches engine from Ignite to Frostbite for FIFA 17
Studio to harness tech currently used in Battlefield, Star Wars Battlefront, Mirror’s Edge Catalyst, Dragon Age, Mass Effect and Need for Speed
Read More »OpenVR SDK reaches 1.0.0, provides devs with access to HTC Vive’s camera
Creators can utilise image from headset’s front-facing cam in either its distorted or corrected form
Read More »Crytek releases CryEngine source code on GitHub
Move to version control system will make it easier for users to stay up-to-date with engine changes, says tools firm
Read More »The Vaulting Dead: Implementing first-person parkour in Dying Light
In Dying Light, the recently deceased aren’t just walking: they can scale buildings, jump fences and more. Luckily, so can the living. Develop chases down lead designer Maciej Binkowski and lead programmer Bartosz Kulon to discover how they implemented first-person parkour movement
Read More »Microsoft’s Project Spark to be discontinued in August
Dissolution of team behind Xbox One and PC creation tool following end of active development last year cited as cause for cancellation
Read More »Amazon Lumberyard adds Substance integration
Engine says support for Allegorithmic’s texture tool came as request of dev feedback
Read More »16 free dev tools you might not know
Coding your game is only one step on the long journey to release – and just part of the final cost. In order to help trim down your budget, Develop presents some of the (literally) priceless tools, from editing audio and assets to capturing press assets, that you may not have considered using
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