Licence for tech powering Vive headset on offer royalty-free to those who complete a training programme
Read More »Key Release: Fmod.io
Firelight Technologies has launched what it claims is the first sound library integrated in a professional-level audio tool, in the form of Fmod.io. CEO Brett Paterson runs through the news he hopes devs want to hear
Read More »Develop’s Top Tips: Audio design
Masters of soundscapes speak out on how to make your game’s audio music to players’ ears
Read More »Sound Thinking: CDPR, Supermassive, DICE and Coldwood reveal how to perfect your audio design
Often considered as inferior to visual flair by developers, quality audio design is just as important to delivering an engaging virtual experience. We ask aural authorities for their advice
Read More »Rad introduces high-speed Mermaid and Selkie compressors in Oodle 2.3.0
Mermaid said to be about twice as fast as Kraken tool
Read More »OctaneRender 4 to support PowerVR ray tracing
Rendering engine reportedly able to trace in excess of 100 million rays per second while remaining suitable for use on mobile, VR and AR devices
Read More »Unity Focus: Brainhold’s Odyssey
Argentinian micro-studio Brainhold hopes to bring the striking visuals, quirky soundscapes and emotional punch of kids’ cartoons and Japanese animation to its debut 2.5D platformer. In their first-ever interview, Martin Ayguavella, Diego Sarmentero and Mauricio Dal Fabbro chart the vivid world of Rex Odyssey
Read More »Hello Games accused of failing to license No Man’s Sky universe generation ‘superformula’
Dutch company Genicap claims it owns the rights to maths behind procedural creation of near-infinite number of planets
Read More »Faceware opens Interactive division focused on real-time interactive mo-cap
New arm of middleware firm will concentrate on producing digital ‘puppets’ which can react to humans instantly
Read More »What’s NXT for Runescape? A closer look at Jagex’s new engine
15 years after it originally hit computer screens, Jagex’s free MMO has received its first major engine overhaul, bringing with it a sea of big changes. Develop checks in with technology manager Mathew Burnett and lead graphics developer David Gillham to see what’s new in NXT
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