Call of Duty exec Mark Rubin on the effect rising development costs are having on big and small studios
Read More »Havok Buzz: How triple-A influenced Project Anarchy
A look at how the top studios informed the creation of Havok's new tool suite
Read More »Deep Silver: We’re enjoying our promotion to the Champions League
It may now be Europe’s second largest games publisher, but Deep Silver insists it will stay true to its independent roots. The Dead Island publisher saw its reputation rise this year following the acquisition of Saints Row, Volition and Metro: Last Light from bankrupt THQ. We are enjoying our promotion …
Read More »Schuneman: We need to redefine triple-A
Develop Conference: Lift London head says it's about game quality, not budget
Read More »Only 25 triple-A console studios left, claims EA
Industry has 100 less top studios moving into next-gen than a decade ago, says Hilleman
Read More »Triple-A development in significant decline, EA claims
The number of studios working on triple-A games is at its lowest point for over a decade, EA’s chief creative director Richard Hilleman has claimed. What is true today is that there are fewer triple-A games being built than at the same point in the previous generation,” he says in …
Read More »Why don’t gamers care about triple-A mobile games?
In the week before E3, Microsoft and Square Enix announced sequels to two of the biggest games of this generation – but they weren’t for Xbox One or PS4. They were for tablets. And they were met with apathy from consumers and journalists alike. Action RPG Deus Ex: The Fall …
Read More »Flippin Pixels: From console triple-A to mobile indie
Develop chats with the former Rare developers on making the scary jump to mobile
Read More »Square Enix’s three-step plan to recovery
Redefining the blockbuster, localisation and new platforms high on publisher's agenda as it looks to reshape its fortunes
Read More »Triple-A development model ‘broken’
Former Trion Worlds CCO vents concerns over rising dev costs
Read More »
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