Relaxing to play with and relaxing to behold, Townscaper's sea-bound conurbations are a balm for the soul
Read More »“The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed.” – How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike
We take a look behind the scenes of A Short Hike, a game born from a creative burnout that has a lot to say about the artistic process
Read More »“It’s really important for trans people, all LGBT folks and anyone who is marginalized to be able to tell their own stories” – Behind the development of If Found…
We take a look behind the scenes of Dreamfeel’s If Found… a unique visual novel starring a transgender woman, steeped in Irish culture
Read More »“There’s literally no way we could have made the impact that we did without PS Plus” – How Fall Guys became an overnight sensation
We take a look behind the scenes of the surprise mega-success of the year, and finds out what it means for Mediatonic going forward.
Read More »“You get to see how it affects people and their relationships. That’s a benefit of the industry that we’re in” – Foam Sword on Knights and Bikes
We take a look behind the scenes of Foam Sword's debut title
Read More »It’s the fifth anniversary of Lovers in a Dangerous Spacetime – we look back at how it was made
We take a look behind the scenes of Asteroid Base’s co-op shooter. Discussing its debt to both Star Wars and Star Trek, its modest launch, why it wanted to be a tough roguelike, but how it eventually found success as a family favourite
Read More »“If we released this game now, everyone would assume it was about the quarantine” – Why Kind Words is the perfect lockdown game
We take a look behind the scenes of Popcannibal’s BAFTA-winner, its surprisingly political beginnings and why it’s the perfect game for the current crisis with over 1.6 million messages sent to date
Read More »“Hypnospace Outlaw is the game you tell people not to make” – The unusual creative process behind Hypnospace Outlaw
"Extremely skilled people intentionally breaking their work to make it better is an absurd design dynamic."
Read More »“It’s a story set in Eastern Europe, told by Eastern Europeans, that doesn’t speak to international politics, but to who we are as a species” – Celebrating 10 years of Metro 2033
We take a look behind the scenes of Metro 2033 as it celebrates its tenth birthday, and sees how it laid the groundwork for the highly successful franchise
Read More »“We didn’t think it would have tremendously broad appeal” – Mobius Digital on the multi-BAFTA award-winning Outer Wilds
We take a look behind the scenes of Outer Wilds, the BAFTA-winning title from Mobius Digital, that began life as a Masters’ thesis project
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