Tag Archives: When We Made

“If we released this game now, everyone would assume it was about the quarantine” – Why Kind Words is the perfect lockdown game

kind words

We take a look behind the scenes of Popcannibal’s BAFTA-winner, its surprisingly political beginnings and why it’s the perfect game for the current crisis with over 1.6 million messages sent to date

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“It’s a story set in Eastern Europe, told by Eastern Europeans, that doesn’t speak to international politics, but to who we are as a species” – Celebrating 10 years of Metro 2033

Metro 2033

We take a look behind the scenes of Metro 2033 as it celebrates its tenth birthday, and sees how it laid the groundwork for the highly successful franchise

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When We Made… Ape Out

We take a look behind the scenes at the development of Ape Out. Gabe Cuzzillo talks about how he developed the game in Unity despite not knowing how to code and how the procedurally generated soundtrack came about

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When We Made… Baba is You

We take a look behind the scenes at the development of Baba is You. Developer Arvi ‘Hempuli’ Teikari talks about how he built layers upon layers of complexities – and thought it better to leave it unexplained to the player

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When We Made… Yooka-Laylee

We take a look behind the scenes at the development of Yooka-Laylee. Playtonic talks about the challenges of building upon Banjo-Kazooie’s heritage and having 73,000 people looking out for everything you do

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