Tag Archives: When We Made

When We Made… OlliOlli World: How abandoning crunch empowered Roll7 to create its best game yet

After taking a break from game development, Roll7 is back and better than ever with OlliOlli World. Chris Wallace catches up with Simon Bennett and Thomas Hegarty to find out about their new and healthier approach to game development, and the hard lessons learned along the way.

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When We Made… Bonfire Peaks: “In my opinion, storytelling is not really a strength of the medium of games, or what excites me most about it.”

Chris Wallace gets behind the scenes of Bonfire Peaks. A contemplative, sombre puzzle game that pulls inspiration from the Beach Boys, because of course it does.

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“You don’t really lose people, you just take them into a place inside you” – Behind the theme of loss in Lost Words: Beyond the Page

We talk to Rhianna Pratchett and Sketchbook Games' Mark Backler to get a look at Lost Words: Beyond the Page – a title built around words, in the most literal sense, to help impart a lesson about dealing with loss

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When We Made… Röki: “The idea of making a game that had an undercurrent of kindness running through it really resonated with us”

We talk to Alex Kanaris-Sotiriou, to get a better look at the creepy and wonderful world of Röki – The twice-BAFTA nominated debut game from Polygon Treehouse

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“The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed.” – How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike

We take a look behind the scenes of A Short Hike, a game born from a creative burnout that has a lot to say about the artistic process

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“It’s really important for trans people, all LGBT folks and anyone who is marginalized to be able to tell their own stories” – Behind the development of If Found…

We take a look behind the scenes of Dreamfeel’s If Found… a unique visual novel starring a transgender woman, steeped in Irish culture

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