VR needs to sell 1m units to be viable, Ubisoft exec says

Virtual reality hardware will need to hit the seven figure sales milestone before it becomes a realistic proposition for triple-A publishers.

That’s according to Ubisoft’s VP of creative Lionel Raynaud, who as reported by GameSpot told a GDC roundtable that "VR would need to sell at least 1 million units to be viable for development".

VR has very much emerged as the ‘big thing’ at the ongoing GDC in San Francisco this week. As well as a brand new version of the extremely promising Oculus Rift, Sony has also revealed its PS4 VR headset, currently called Project Morpheus.

Ubisoft’s 1m figure is interesting considering that Wii U’s global sales are slowly creeping toward 6m units, yet clearly many publishers don’t regard Nintendo’s machine as an appealing platform for development.

Of course, with indie games grabbing more and more of the spotlight and in-development indie titles such as Elite Dangerous and Eve Valkyrie already getting plenty of praise, it’s probably fair to ask if traditional triple-A publishing support is as vital to the prospects of a new platform as it once was.

About MCV Staff

Check Also

ent [Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

[Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

Entity, a new Irish gaming distribution startup, today announced it has completed a €5 million seed round for its next-generation gaming platform which is set to launch in early 2027. Entity has embraced the latest breakthrough web technology to create the home of console-quality games for the “new web” era.  Entity is effectively replacing the need for a dedicated gaming device such as the console or PC for most games: Bringing, for the first time, instant and social game play experiences to the largest global game playing audience without the friction of downloads or installs. Entity delivers a true click and play experience for games players, anytime, anywhere and on any modern browser