It’s been 25 years since Rare released the seminal classic shooter GoldenEye. Vince Pavey sat down with composer Grant Kirkhope and documentary maker Drew Roller to talk about Rare’s license to thrill
Read More »Final Boss: Brotherhood of Brand’s Lucy Rissik
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Lucy Rissik
Read More »Meta announces support for Facebook Gaming app will end in October
Meta has announced that the dedicated app for Facebook Gaming will no longer be supported after October
Read More »Warner Bros. Discovery Access x Rocksteady Studios Games Academy programme to take place in the UK
Warner Bros. Discovery has announced the launch of the Warner Bros. Discovery Access x Rocksteady Studios Games Academy in the UK
Read More »Sony has acquired Savage Game Studios
Sony has announced a new PlayStation Studios Mobile Division over on their blog, alongside news that the new group has acquired indie developer Savage Game Studios
Read More »TinyBuild has acquired Bossa Studios’ game IPs for $3 Million
TinyBuild has purchased the exclusive rights to Bossa Studios' current catalogue of indie games
Read More »WASD keys into careers
Essentially a spiritual successor to Rezzed, the debut of WASD as part of spring’s London Games Fest was considered something of a triumph - so much so that an inaugural careers focused spin-off event will be a feature of the coming autumn. Richie Shoemaker spoke to Roucan founder David Lilley about what we can expect
Read More »dot big bang – An explosion of online creativity
CEO Robert Anderberg and community engineer Ashley Koett sit down with Vince Pavey to talk about ControlZee’s online game development platform and what sets it apart from the competition
Read More »Aardvark Swift Spotlight: Outerdawn
Aardvark Swift sat down with Outerdawn to talk about their projects Mana Monsters, Goblins of Elderstone, and Grimguard Tactics
Read More »Four reasons why Google Stadia failed – and what the cloud gaming industry can learn from their mistakes
So what went wrong for Google Stadia and why are new platforms in the cloud gaming arena such as Nware growing at pace?
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