"We are also working to improve and update overall performance as we move forward. We would like to thank everyone for their patience as we resolve these issues.”
Read More »Playing for Better: How EA’s FIFA is helping make football more inclusive
Efforts to improve diversity and inclusion, right across our society, are finally getting the attention they deserve. But football, for better and worse, has been in the spotlight for such issues of late. We talk to EA about its efforts to make sure the beautiful game is for everyone
Read More »Playdate delayed until early 2022
The upcoming handheld from Firewatch publisher Panic has been delayed until early next year.
Read More »Final Boss: Remote Control Productions’ Hendrik Lesser
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Hendrik Lesser, CEO of Remote Control Productions
Read More »Thunderful Games’ CEO Brjánn Sigurgeirsson and Agostino Simonetta on why the time is right for the indie supergroup to make itself known
“It’s the beginning of a great journey"
Read More »1,000 new jobs planned as Cloud Imperium expands into new Manchester studio
“Manchester is where I started my video game career, so it makes me very happy to announce that we have signed a long-term deal for our biggest office yet, in downtown Manchester."
Read More »Niantic is now licencing out the AR tech behind Pokémon GO
Niantic has announced that it is now licensing out The Niantic Lightship Augmented Reality Developer Kit (ARDK), the AR tech behind their hit game Pokémon GO.
Read More »“Having direct support from Unity allowed us to make Outer Wilds a reality at the level of polish it was released at” – Developers discuss Unity support
Building a game in an off-the-shelf engine is par for the course for today’s developers. But such engines also now offer services that go way beyond the core technology. MCV/DEVELOP talks to three developers about the additional services which helped make their titles a success
Read More »The Orcish Patent: How do video game patents work, and should you be protecting your ideas?
The Nemesis system has prompted a debate about patenting video game mechanics. We talk to patent law experts to find out more about the practice.
Read More »Ubisoft employees call for public support with a petition pushing for change at the company
A Better Ubisoft, a group of current and former Ubisoft employees pushing for better working conditions at the company, have launched a public petition to help encourage change.
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