‘Experimental’ platform game Grow Home is now available on Steam. The title was put together by an eight-person team at Driver creators Ubisoft Reflections and is described as procedurally animated”. It was initially released as an internal plaything for Ubisoft staff, but was eventually spun out into a full release. …
Read More »HumaNature Studios reviving Toejam & Earl
New game in the works for classic Sega property
Read More »Margaret Pearson, Julie Man and Gabrielle Kent to be honoured at MCV Women of the Year awards
The first three winners of our Women of the Year Awards are today revealed. Margaret Pearson, Julie Man and Gabrielle Kent will be honoured with key accolades at our February 19th afternoon event in Central London. They were selected by the MCV team after persuasive lobbying from the trade – …
Read More »Forget Mario on smartphones – Iwata wants smartphone games on Nintendo
The calls for Nintendo to release its games on smartphone may seem relentless, but it seems like the platform holder has other plans. Polar opposite plans, in fact. Kotaku reports that president Satoru Iwata told Nikkei that far from bringing Mario to iPhone, the company instead plans on bringing more …
Read More »Apple thanks game devs for App Store success
Exec says leading mobile marketplace wouldn't be where it is today if not for games
Read More »Top 100 Women in Games: Reena Sood
From Call of Duty 4: Modern Warfare to Skylanders and the LEGO series of video games, Reena Sood has worked with some of gaming’s most iconic and successful franchises. She tells MCV about her career Tell us about your career in games. I started in the industry in November 2007 …
Read More »VIDEO: Dark Souls 2’s next-gen visual upgrades shown off
Bandai Namco has for the first time shown off the visual differences between the upcoming next-gen version of Dark Souls II and its last-gen predecessor. Chief among the changes is the implementation of 60fps and 1080p. PC players will be used to this, but console gamers will see a big …
Read More »EA: ‘Games are too tough to learn’
Publisher's chief creative officer says two hours is too long to introduce game mechanics and controls
Read More »EA’s Hilleman: Games are still too hard to learn
The complexity of modern video games continues to alienate too many potential players, EA’s chief creative officer Richard Hilleman has said. "Our games are actually still too hard to learn," Hilleman said at the D.I.C.E. Summit in Las Vegas, as reported by GameSpot, when comedian Pete Holmes said that he’d …
Read More »Hearthstone and Destiny made $450m in 2014
Lifetime sales for Skylanders surpass 240m as Activision Blizzard posts $4.4bn in revenue for last year
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