No one can play a game all the time, but what if your gaming IP had a less interactive, less intensive spin-off format? The success of Rival Peak means that "triple-A IPs" are now lined up to try
Read More »EA Play for Xbox Game Pass on PC requires EA app and linked EA account
EA gains installs of its app and new sign ups to EA accounts as part of the deal
Read More »[From the industry] Memsource partners with Gridly to deliver seamless localization workflow
The Memsource-Gridly integration allows game companies to localize game content faster, and benefit from advanced machine translation, language pivoting, and version control features
Read More »Despite the post-COVID move to home work, 97% of game job vacancies advertise working on site
Of the 1,793 current job vacancies in the industry, the majority still list working in the office or studio in their advertisements.
Read More »Jade Raymond forms Haven Entertainment Studios, working on a new IP for PlayStation
Jade Raymond, the founder of Ubisoft Toronto and Motive Studios (and formerly at Stadia) has announced the founding of a new studio, Haven Entertainment Studios – based in Montréal, Canada.
Read More »GG Insurance: Insure your games business with someone who understands it
After what has been one of the most uncertain 12 months ever, you might be thinking about upping your cover against such events. We talk to Phil Wildman from GG Insurance Services, who answers our questions on insurance for the games industry.
Read More »Wizards of the Coast’s first self-published title, Dark Alliance, is coming to PC and consoles in June
Dark Alliance, the first self-published title from Wizards of the Coast, will be releasing for PC, PlayStation 4, PlayStation 5 and Xbox consoles on June 22nd.
Read More »Unity keynote showcases strong title lineup and concentrates on visual scripting, netcode and rendering pipelines
Unity showcases new features and changes to both its recent 2020 LTS and the upcoming 2021.1 Tech Stream releases
Read More »“The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed.” – How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike
We take a look behind the scenes of A Short Hike, a game born from a creative burnout that has a lot to say about the artistic process
Read More »Team17 posts strong annual figures thanks to a record number of titles
Headcount increased from 200 to 250 over the year
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