Publisher MY.GAMES has reported a revenue growth of 13.4 per cent YoY in Q1 2020 to RUB 7,896 million ($115m)
Read More »“I believe that over the years the importance of music for games has grown tremendously” – Fallout composer Inon Zur on game soundtracks
This month, we dive into the musical universe of Emmy award-winner and 3-times BAFTA nominated composer Inon Zur
Read More »German games market grew by six per cent in 2019 – driven by incremental digital spending
German games market grows - but sales of standalone games are flat
Read More »Magic Leap to cut half of its workforce as it abandons consumer ambitions
"To better prepare Magic Leap for the future, we have taken a close look at our business and are making targeted changes to how we operate and manage costs"
Read More »Hello Neighbor TV pilot hits 11M YouTube views in a week
This is following the success of the video game series and books
Read More »“We are sitting on a lot of cash. Our goal is to continue to put that cash to good use.” – How Zynga came roaring back with licensed titles and Farmville 3
From a one-time valuation of over $10bn, Zynga had a long way to fall. But with ex-EA leadership and a successful M&A strategy it has come roaring back.
Read More »Focus Home Interactive’s revenue increases 13% to €142.8 million
This was supported by a strong performance of the publisher's back catalogue
Read More »Sumo Group shows its COVID-19 resilience with productivity falling just 3.5% – no delays to project delivery though recruitment is suffering
Sumo Group used its annual results to demonstrate that there’s more creativity in its studios than its ‘work-for-hire’ label suggests. Plus its early data shows development shouldn’t be a bottleneck in getting games to market in this pandemic-struck year
Read More »“As optimistic developers, we thought this would be really easy” – Firesprite on adapting VR title The Persistence for the flatscreen
Firesprite is bringing its acclaimed VR-exclusive to TVs and monitors for the first time. We talk to Graeme Ankers to find out why.
Read More »UK consumers spent £5.35bn on games in 2019
Digital and online revenues remain strong while physical game sales fall 21.7 per cent.
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