Congratulations: you survived gamescom! You can read our third (and last) MCV@gamescom issue now, and learn more about the UK game of the show winner
Read More »Razer and Tencent Cloud partner to create ‘unrivalled cloud-based gaming experience’
"We are delighted that this relationship has gone from strength to strength"
Read More »A localised Steam China will offer a ‘more curated’ storefront than international versions
"It'll be interesting to see just how a market reacts to a more curated storefront"
Read More »Mattel Creative on emerging streaming platforms: ‘We want to be everywhere; this will be a new frontier for the company’
Having successfully launched its free-to-play mobile title, Hot Wheels Infinite Loop, Mattel Creative talks to Robert Hutchins about its desire to conquer new streaming platforms
Read More »DayZ finally gets rated in Australia
References to drugs are thought to have been scrubbed from the game
Read More »Apple delays new rules on tracking and advertising in apps for children
"We aren’t backing off on this important issue, but we are working to help developers get there"
Read More »AR app Clean A/R wins top prize in the Unity for Humanity 2019 Challenge
"We’ve found that the tools can create serious impact, opening people’s hearts and minds"
Read More »Sega cuts content from Yakuza remasters: ‘The perception of the LGBTQ community was different to how it is nowadays’
Sega is remastering Yakuza 3, 4 and 5, with the first title having launched at gamescom, but not all of the content made the cut, series producer Daisuke Sato tells MCV
Read More »Ubisoft praises ‘fantastic freedom’ from Vivendi and wants to invest in new IPs
Alain Corre, Ubisoft’s EMEA executive director, tells MCV@gamescom about the firm’s ambitions, with a particular focus on family-friendly new IPs, and the lessons the publisher has learnt from Starlink’s overambitious launch
Read More »Bandai Namco’s Hoerdt on how Epic Games Store and subscription models are potential ‘threats’
Bandai Namco’s Hervé Hoerdt, SVP of marketing, digital and content for Europe, tells MCV@gamescom about the rise of new ways to engage with content and the threats it could represent, while embracing what streaming can bring to the table
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry