Indie creator of Volume and studio head at Everybody's Gone to the Rapture dev The Chinese Room to discuss originality and running a small studio

Mike Bithell and Dan Pinchbeck lead this year’s speakers at Interface

Award-winning indie developers Mike Bithell and Dan Pinchbeck will both be speaking at Interface this May.

Mike Bithell is the multi-talented developer behind Thomas Was Alone and last year’s Volume. His talk, entitled: ’10 sure fire ways to maybe do interesting stuff that could work, possibly’, will offer tips he has picked up from his own experiences, plus other titles he has enjoyed.

Meanwhile, Dan Pinchbeck is the studio head at The Chinese Room, the wonderful studio behind hits such as Dear Esther and last year’s Everybody’s Gone To The Rapture – which has just been nominated for 10 BAFTAs. He will take part in an Indie Studio Surgey, where he will answer questions from the audience around starting-up and running a small games studio.

The two sessions join a panel featuring Caroline Miller (Indigo Pearl), Lauren Dillon (Premier PR), Tracey McGarrigan (Ansible Communications) and Stefano Petrullo (Renaissance PR), who will all be discussing how indies can get their game noticed.

Interface is returning to London on May 5th at St Mary’s Church – inviting publishers, developers and investors to make new connections and do business in a unique and informative event. You can sign up here.

The event will bring together over 350 firms in a series of one-to-one pitching meetings, informative masterclass sessions as well as panel discussions and keynote presentations focusing on the key issues facing the games development industry.

There are limited free passes for indie developers – sign up here to secure your place. For sponsorship opportunities contact Conor Tallon at or Charlotte Nangle

On the day, attendees curate their own experience – typically a day will be a mixture of taking in conference sessions and keynote talks, pre-arranged one-to-one pitching meetings (arranged by us) and ad hoc meetings/product demonstrations at the exhibition. The entire day is designed to bring all aspects of the videos games industry together through an array of methods.

The conference schedule for Interface 2016 is as follows:

Registration & Coffee & Networking

Conference Welcome

Opening Keynote Discussion: The £10m Panel

Leading crowdfunding experts who have together raised more than £10m via the likes of Kickstarter discuss the merits and dangers of this method of raising money.

Secrets of Success: How to sell your game to an investor/publisher

Tips, advice and support for small developers in pitching and selling their games to potential partners.

Panel Discussion: Is your game actually ready?

So you’ve made a wonderful game and it’s ready for launch… but is it really??Will it pass certification? Have you checked for bugs and spelling??How do you make sure your game is good enough for the consumer??QA specialists, developers and publishers discuss the challenges they frequently face and how you can avoid them.

Coffee, Networking & Exhibition Visit

Indie Studio Surgery

Dan Pinchbeck, The Chinese Room

Your questions about starting-up and running a small game company answered by Dan Pinchbeck, studio head of successful UK studio The Chinese Room. He’s actually a doctor too, so the analogy holds (OK, so his doctorate is in first-person shooters but it still counts, right?).

Working With Tax Breaks

An expert in UK Games Tax Relief discusses how to make the most out of the Government’s support for games developers

Lunch, Networking & Exhibition Visit

Panel Discussion: Should you use a games publisher?

Leading publishers and developers discuss the merits, and pitfalls, of using publishers when releasing a game

The secret art to discoverability?

Tips and tricks from leading data analysts on methods you could adopt in getting your game noticed on the App Store, Google Play, Steam, Xbox Live and PSN

Going Global

The games industry is an international business. But what should you consider when building your game when trying to sell your game abroad? A leading games publishing expert shares his/her advice

Coffee, Networking & Exhibition Visit

PR Power Panel Discussion


Caroline Miller, Indigo PearlLauren Dillon, Premier PR
Stefano Petrullo, Renaissance PR
Tracey McGarrigan, Ansible Communications

Leading PR experts from Indigo Pearl, Premier PR, Renaissance PR and Ansible Communications will discuss working with the media, utilising video and how best to use social media. We will also discuss pitfalls for studios to avoid when trying to sell their game

Closing Keynote: 10 sure fire ways to maybe do interesting stuff that could work, possibly

Speaker: Mike Bithell

A leading games independent developers discusses his/her rise from the bedroom to an international gaming legend

Closing Comments & Take Aways

Developers in attendance last year included Digital Tales, Honey Tribe Studios, Input Mobile, RedBreast Studio, Fat Pebble, Chilled Mouse, Viewpoint Games, Sigtrap, Milky Tea, The Project Factory, Torque Studios, R Control, MoonJump, Pixlebomb, Universally Speaking, The Hero That Ran, Wish Studios, Pixel Spill, Giftgaming, Fat Fish Games, RedSix Games, Cupboard Games, Fourth State, UpDownLeftRight, RGBird Games, Sliding Pixel, Kurly Entertainment, LYTE, The Dangerous Kitchen, Gunkatana, Antstream, Large Visible Machine, Oxford Audio Post Production, FlySoftworks, Playback Interactive, Distinctive Developments. 

For more information, check out the Interface website here.

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