UPDATED: Wii U voice chat not universal, requires licensed headset

Voice chat will not be an out-of-the-box feature for Wii U, Nintendo has confirmed.

That’s despite the fact that the high-tech Wii U GamePad actually houses a microphone. However, this will not be used as a default option for voice chat, Kotaku reports.

Instead, users who wish to use the functionality will need to use a licensed headset, which at the moment is only offered by either Turtle Beach or Mad Catz. To use these they must be plugged into the GamePad’s microphone port.

This suggests that wireless headphones will not be supported, though this has not yet been confirmed. Those manufacturers who are releasing Wii U headsets don’t have any wireless versions planned.

The best bet for wireless seems to be the GamePad’s Bluetooth compatibility, but Nintendo has been resistant to confirm this.

Games with confirmed voice chat functionality include Call of Duty: Black Ops II, Assassin’s Creed III and Mass Effect 3.

Of course this presents a further problem. Games like Call of duty: Black Ops II support Nintendo’s Xbox 360-like Pro Controller. But the Pro Controller doesn’t have a microphone port. This means that those wishing to shoot and chat will need to have a GamePad to hand into which they must plug their headphones if they wish to use the Pro Controller.

Wii U is released in the UK on November 30th.

UPDATE: Venom has contacted MCV to say that it is offering an official stereo headset for Wii U at launch in the UK. It will cost 24.99.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.